I know, I know. It’s been a while since the last TETWOS. A hell of a lot more than two weeks, and a good sight longer than “or so”.
Anyway, I’ve been working on a revision of the Fell Sylvanus character class I created for Colin’s revised edition of Permafrost. Joe’s been kind enough to let [...]
So, here is the first installment of TETWOS, as promised; the narative gameplay demo. It still needs work. I’m going through it now writing a script-format version from the POV of players sitting around the table to show how the game mechanics are used to get the effects in the narrative. This will run as [...]