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What a Difference a Die Makes

I’ve been working on a new dice mechanic (not for Star Lost, btw, but for possible use in Nexus. While Star Lost isn’t perfect, I don’t want to mess with the dice anymore.) and thought I should take a look at the statistics for rolls. This mechanic is easy to model in Excel, unlike the [...]

Diceland

Anybody every play a game called Diceland? I noticed it at Cheap Ass Games and it seems interesting, if a bit convoluted to grasp with a cursory rules glance.
Slaintè,
Q
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