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Here is my attempt to reverse engineer Mark’s Character, Drake. The current play group began at Pace 3, so it was a little difficult to guess what Mark might have chosen to do for Pace 1. I think I’ve kept the flavor of Drake by taking all of his original Nuances, rather than dropping some [...]
Gemini grew out of a need to show a character with a Core “Ability” of Knowledge and what could be done with it. I’m still not sure how useful Knowledges are going to be. So far, I think they have served us pretty well in the game. There have been several times when Mark (a [...]
While working on updating old characters I had one of those “what ever happened to…” moments. This one character had Closemouthed as a flaw, but that flaw wasn’t listed in the current Nuances section, and I couldn’t remember why or when I took it out. I thought perhaps I had just renamed it, but no. [...]
One thing you really start to notice after a long holiday is that you have too many RSS feeds on Google Reader. That’s gonna take a while to clear out.
Anyway, for me the new year apparently starts a week late, so Happy New Year!
Resolutions? Well, I have a few half-hearted ones, I suppose. [...]
Here is the proposed reordering of Abilities. The ordering scheme is that the most powerful or broadly useful Abilities are Order 3 (9 of those: the 5 Psychics, Martial Arts, Marksmanship, Command, and Willpower), then there are 11 Order 2, and 28 Order 1. In this scheme Clinical Medicine becomes first order, because it would [...]
…because I’m actually considering ditching Attributes altogether.
No, really, listen. We move to the Core Abilities mechanic, so some Abilities get cheaper as defined by effectively the Character’s innate attributes. All the current benefits of Attributes can then be taken care of with Nuances: Strong, Fit, Tough, Quick Healer, Nimble, Flexible, Dexterous, Quick Learner, Wise, [...]
What if…
…at CharGen players choose a set of x Abilities to be their core Abilities. These Core Abilities would be easier to progress in, and they would help to define the Character. Forget training packages, forget sticking to professional skills. Just say, these are the Abilities that are most commensurate with my Character’s persona. [...]
I’m getting very close to being ready to release the revised quick-start rules for the continued play test. I’ve got to write up a section on efficacy of check rolls, then revise some of the Abilities descriptions. Technically, they all need to be revised, but I’ll just do the ones that have actually changed significantly, [...]
Okay,
A serious post now, since you had to put up with that trash a few minutes ago.
I’m recovering from a refenestration of my computer, which sucks so much my ass hurts. Every time it happens it seems like I find new ways of getting screwed. C’est la vie. It’s all gonna get sorted out, and [...]
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