By admin, on September 23rd, 2010% Liz has been working hard on art for me between bouts of getting married, holding down a full-time job, moving and all that piddly stuff. So, I thought I’d share some of her initial sketches.
Trillids:
The Trillids are one of the most interesting of the galaxy’s species, being the only known intelligent species to have three sexes. In fact, all complex life on their home-world Shemarbruc is trisexual. All three sexes — alpha, beta, and gamma — are rather short, with hairless, slightly moist, smooth grey-green skin, reminiscent of frog skin…The most obvious deviance from the humanoid form is in the facial features, set on a slightly bulbous cranium. While the eyes are quite human, with surprisingly similar coloring of the irises, they are large and deep-set, beneath strong brow ridges on a steeply sloped forehead. The nose is broad, and flattened, with fine crenations around the perimeter of the nares, while the lower half of the face protrudes slightly forward in an almost canine fashion. Trillids also lack external ear structures, having only large tympanic membranes beside their eyes, also protected somewhat by bony annular protrusions connected to the brow ridge.
These are initial sketches, and the final people look a little bit different. You’ll have to wait for the book to see what I mean.
Loramyps:
The Loramyps are a semi-sessile, sapient plant species, resembling large, thick-boled bushes. Their roughly hemispherical canopies are thick with large, palmately compound purple-black leaves. The leaves are purple-black with a rough matte surface. In the spring they sport a multitude of huge creamy-white flowers resembling magnolia blossoms. They top out at around ten feet tall with ten foot diameter canopies and four foot diameter trunks. Their smooth, umber-colored trunks are bare up to about five feet from the ground where a sparse ring of flexible, whip-like, prehensile branches begins. These appendages, which can reach sometimes up to ten feet, are tipped with frilly yellow-green foliage, resembling down. When not in use, they are kept wrapped around the trunk.
We’re still dialoguing on these, but the Loramyp in the atrium is just about perfect, no?
Durgen:
The Durgens are a protean metal-based life form. They generally mass about 3.5 times an average male human, but being made of a denser material, they are smaller than humans. They average around 4’ 6’’ tall and weigh around 656 pounds. These beings generally take the form of whomever they are dealing with at the moment. If faced with a group of multiple species, they mimic the dominant one in the party…The Durgens have an unusual societal structure and might be better referred to as The Durgen, singular. They are a communal species, in the strictest sense of the word. Individual Durgens are but extensions of The Durgen, an enormous organism existing on their home-world, Hydoorgyr. From time to time, The Durgen buds off and sends its new Gemma out to accomplish some mission — help find food, rendezvous with visitors, explore new star systems, et cetera.
As always, Liz is a pleasure to work with. Y’all should definitely hire her to do something for you.
Slaintè,
Q

Tags: Liz Radtke, Skectches
By admin, on June 14th, 2010% I’ve been working with artist Liz Radtke again on concepts for the Kalens of Star Lost. Can I just say that she so frickin rocks! Her first attempt (the golden retriever) was too dog-like and too butch. That stemmed from my inadequate description. The next iteration (the other four pix) was awesome. I don’t claim that she reached into my brain and pulled out the perfect image. I can’t because I didn’t have a fully formed image in mind, just pieces of what I knew should be there:
Kalens are a tall, svelte, furry species, most closely related to terrestrial marsupials. They are, however, asexual and androgynous…Their facial features offer an interesting mix of familiar terrestrial animals. Their ears are tall, pointy, and tufted, like a lynx‘s. Their eyes are large like those of a lemur. And their snouts are slightly extended, but short, like an affenpinscher‘s, with a wide mouth full of small, sharp front teeth, and a surfeit of wide molars in back…
From that, and a short critique on the first draft, she has managed to create a fully formed creature that looks like the best stuff you see in the special features menu of a scifi movie. Sweet!

Tags: Concept Art, Kalens
By admin, on May 20th, 2010% I’ve been searching around for the perfect font to do the cover of Star Lost.
Below is a slide show of a cover mock-up with 15 different fonts. These are the finalists from the wonderful fonts I’ve been able to find. But, it’s difficult to decide which font best embodies the feel of Star Lost I have in mind. I’d like your opinions, especially those who playtested it. Which of these fonts best matches your inner vision of the world we shared?

Tags: Art, Cover, fonts, Star Lost
By admin, on March 10th, 2010% Well, I’ve finished self-editing the 400 page tome that is Star Lost. I’ve just sent the PDF off to a couple of friends who agreed to look it over. When I get their comments digested in about a month I’ll see if Colin is still up for layout duty, or if I’ll be on my own, or something in between. While Word is a great word processor and can do some swanky things like hyperlinked ToCs and indeces, it’s pretty lousy for making a pretty document. Since I gots no $$, I’m going to have to publish without art (unless someone is crazy enough to provide free art), so I’ll need the tidiest layout I can get.
But for the next stretch of time I won’t be thinking about Star Lost, instead working on some smaller projects I’ve started along the way that are near completion. There’s Gaming the Market, a small cross-genre supplement for randomizing the shopping experience. And there’s also Caltrops, a dice game involving everyone’s favorite pyramidal dice. I’ve also got to get the Hudspeth Games website dressed out (anyone out there want to help? Know Drupal?). After that we’ll see. I’ve been kicking around an idea for both a novel and new game within the same setting. I think I want to focus on the novel, but my lizard brain keeps throwing other ideas at me instead.
Enough updates. Gotta go think about what to cook for dinner.
Q
Currently listening to Various Artists – Jazz Mixes – Jazz Mix Tape III Side One

Tags: Star Lost, Updates
By admin, on February 4th, 2010% I’ve just finished the editing and revision of the Star Lost text through page 205 (of ~399). There is a wavery light at the end of the tunnel, and I don’t feel the tell-tale vibration of an oncoming train.
Up next is the editing of the alien equipment section, followed by the looong section of Abilities descriptions. These haven’t changed much over the years, so I’m worried I’ll get complacent and miss a lot.
Which reminds me. I won’t be able to afford to pay a pro to edit this for me, so I’m relying on my own meager (but still pro) skills. If any of you would like to do me a huge favor and give the manuscript an edit when I’m done, I’d owe you big. I’ll take you to dinner or cook for you or something to pay you back. Not to mention a free PDF of the final jobby. IF you’re interested, send me an email.
Q

Tags: Editing, Star Lost, Updates
By admin, on January 26th, 2010% So, lately I’ve been working mostly on Igor!, while still thinking about other stuff. I’ve had two recent playtests of Igor! that have gone well, but I’m still having trouble with length of game. So far, everything I’ve done to shorten aspects of the game have lengthened aspects of others. However, I’m told by my playtesters that we are quickly reaching a playability state that is comparable to commercial games out there. And not the crappy ones, either. So that is good. I’ve got some ideas for changes that Joe, Karen, and I worked out after the last playtest, but I want to let things sit for a while before I subject the same people to yet another playtest. Perhaps I shall hunt up some fresher blood…
This week I want to get back to work on Star Lost; tackle more of those fiddly final finagles that need to be addressed*. But before I do that, I want to take a quick look at Joe’s comments on the latest Playing the Market version. He had some very astute questions, and thankfully some solutions to go with them. But I haven’t had a chance to digest them with the work on Igor!
So, that’s about it for work related updates. We’re still getting our minds around the upcoming Disney trip. That’s in a week and a half. I hope the weather is nice then. Looks like the entire eastern part of the country was primed to float away for a while there.
Q
* Let’s see, there’s
- Distances and angles to the Yapra colonies
- double check the HP references for congruence with the new point scheme
- edit all the index references so the index is reasonable
- move Earth on the galaxy map
- fix the demo narrative in a couple of spots
- figure out what I forgot to put on the list
And there’s the continued line editing and revision process.

Tags: Updates
By admin, on December 22nd, 2009% Got some more editing done on Star Lost. I’ve finished the first third of Off the Streets (Chapter 3, up to p106) and am about to start on the second third. Some moderate changes in this last section, to fix some problems propagated from previous revisions. The most major being an overhaul of the Social Conflict example. Doing this section, though, I realized I screwed up in a couple of places in the narrative game-play demo way back at the beginning, so I still need to head back and tackle that. All in all, though, it’s coming along.
Q

Tags: Star Lost, Updates
By admin, on December 11th, 2009% Got up to page 66 self-edited now. Not too many changes or problems. I’ve still got a lot to go, but it’s coming along. I’d like to finish up soon so my new year resolution can be “get Star Lost published”.
Q

Tags: Star Lost
By admin, on June 3rd, 2009% I’ve finally finished entering the 15 sample characters I created into the manual. I had them each done up in excel worksheets for the five paces so I could keep track of them all, but the format for the excel sheets was to spacey to use in the manual (each character for each pace would have taken up four pages. Reformatting got them all into 30 pages instead of 60. Not that I’m terribly happy with the current format, but hopefully that can be addressed in the layout phase.
Here is a pdf of the new section for anyone who wants to peruse it.
Slaintè, Q

Tags: character, Star Lost
By admin, on May 28th, 2009% So, I was about to post that I was thinking of Run for the Stars as a new title for the SftS RPG and I did a quick Google while Live Writer was starting up. Most of the hits were for a 5k run that celebrities do. Turns out, though, Ellison has a 1957 novella of that title.
Still, 30 years might be long enough to disassociate the phrase from Ellison if there weren’t an audio book (read by Ellison) about to hit the shelves.
Run for the Stars: a Stories from the Shelter RPG. Thought I had it there for a minute. Get it. Street runners end up among the stars? Of course you get it.
I’ll stew on it some more.
Slaintè, Q

Tags: gripe, titles
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